Glimmer

Your All-In-One App for Meditation & Wellbeing

INTRODUCTION AND GOALS:

Project Overview: This semester-long project was for the Mobile Interaction Design course as part of Pratt's Graduate Information Experience Design program. Our speculative project aimed to build a mobile learning app focused on mindfulness to improve users' mental well-being and provide emotional health resources.




Project Duration: 3 months

Platform: Mobile

Software: Figma, Miro, Google Docs, Zoom, Google Meet, Premier Pro, & Adobe Illustrator




Our Process:

Collaborators

Role

• UX Research (user interview, persona, competitive

analysis, research, and user testing)


  • UX Design (wireframe, hi-fidelity prototype design)

Duration

September 2021 - December 2021

Team

John Kellejian

Daniel Meagher

Research:

Synchronize Interview Data:

We asked around fifteen questions related to health, mindfulness, and educational goals related to mobile learning. 


We interviewed six participants and synchronized the data in this chart.


Special thanks to Kyle Odin for their permission to use this photo in my report.

What People Said:

User Persona:

The Target Audience for Glimmer :


We created user personas from the interview data to design for our Gen Z target audience. From here, we could hone in on three common pain points throughout our interviews.

Pain Points:

• Health apps don’t prioritize mental health


• Overcrowded screens with too much info makes it challenging to stick with the app


• Mobile learning apps often don't provide enough feedback

Product & App Features:

Simple and Easy onboarding --> Optimal for getting people started without bogging them down


Mindfulness Practices --> Cultivate a sense of inner peace throughout the user’s daily life and give them tools to build a more mindful lifestyle


Journaling feature --> Allows users to keep track of their mental health


Foster a sense of belonging --> Recommend group meditation courses to encourage a sense of community

Based on the crazy 8 exercise, we designed our Mid-Fi wireframe. We used this to conduct a quick usability testing round before moving forward to the Hi-Fi stage.

Mid-fi Wireframes:

Scenarios

You are new to Glimmer; however, you want to learn about emotional health and how to better care for your mental health.


• Check-in with the app about how you are feeling today

• Check out the Guided Meditation classes

• Check out the full meditation class schedule


Participants

3 participants

Tasks

Moderated Usability Testing :

Ideations:

How can we make a health app focused on mindfulness that is fun, engaging, motivating, and will promote well-being for our users?

No body-shaming

mechanics in the app.

Prioritize

mental health

1

No unnecessary functionless

UI components.

Minamalist

design

2

Emotional check ins &

journaling features.

3

Provide resources

in the app

Motivate

people

4

Add badges & a buddy system to motivate continuous use.

Crazy 8

We used the crazy 8 method to brainstorm the possible solutions for these four design opportunities.

Key Takeaways:

Two participants were confused by the lack of a back button on certain screens

  • Users were confused about what was different about the “meditate” icon on the bottom navigation and the “Guided class schedule” button

  • One participant said adding icons in the first task would better represent certain moods

  • Users were confused about where to find the meditation section in the third task (the button stating the guided class schedule was not clear)

  • Two participants said they found the layout of the home screen slightly confusing


Final Prototype:

  • The first key flow was the onboarding process, which we made intuitive and straightforward while gathering crucial user data to ensure their experience was tailored and enjoyable. It was essential to be minimal in our approach because many participants said they would exit an app's onboarding process if it were lengthy and tedious.


    We also implemented a progress bar at the top, so there is always clarity on how long the signing-up process will take.

    Onboarding

  • The second key flow was the emotional check-in feature. Since our participants told us they feel health apps don't take mental health into account, we knew we wanted to carve out space for our users to check how they feel that day and provide resources from there. These resources could be mindful activities such as journaling or listening to a curated meditation playlist


    We wanted to ensure that our app is welcoming and body-positive. So instead of shaming, we encourage our users to live their best lives and to take the time for self-care. We also wanted to motivate, so we included badges and other gamified features so the users could track their progress and encourage them to keep up their hard work to live healthier. 

    Emotional Check-in

  • The third key flow was using the buddy feature. Another motivating factor in the app was connecting them to their friends. This could involve their friends checking up on them or them checking in on their friends. We created the feature so that our users know they can always reach out to their friends if they need that extra support boost. 


    Community is one of the central focuses of the Glimmer app, so we wanted to ensure that our users will always feel connected to their online community — the reason is that community helps humans flourish and thrive. There are many ways to live a healthy lifestyle, but ensuring that we are connected and helping each other is one of the most vital forms of well-being.

    Connect to a Buddy

Creating the Style Guide:

After we completed our testing sessions and received feedback from our users, the app was in an excellent place to incorporate images, and finalize a style guide.


The color palette offers a full range of colors that sets the brand’s identity and influence the visitors' psychology.


HEX: #00000

HEX: #979797

HEX: #121E74

HEX: #1E2788

HEX: #6850FF

HEX: #DA8CFF

HEX: #CFCBE7

Promotional Video:

We also created a promotional video of Glimmer to advertise the app to potential customers. Feel free to watch it below.

TYPE-SCALE (Minor third)

Typography

BODY COPY

Heading 1

Heading 2

Heading 3

Body Large - 16px

Regular

Body Small - 14px

Regular

Caption Large - 12px

Regular

Caption Small - 11px

Regular

Footer - 10px

Regular

Footer - 10px

Semi Bold

FOOTER - 10px

SEMI BOLD CAP

Caption Small - 11px

Semi Bold

CAPTION LARGE - 11PX

SEMI BOLD CAP

Caption Large - 12px

Semi Bold

CAPTION LARGE - 12PX

SEMI BOLD CAP

Body Small - 14px

Semi Bold

Body Large - 16px

Semi Bold

Heading 4

Heading 5

Heading 6

Paragraph (Large) 16px

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

Paragraph (Medium) 14px

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

Paragraph (Small) 13px

Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

HEADINGS

BODY

20px

24px

28px

32px

40px

48px

Graphik | GRAPHIK - (Thin)

Graphik | GRAPHIK - (Light)

Graphik | GRAPHIK - (Medium)

Graphik | GRAPHIK - (Semi-bold)

Graphik | GRAPHIK - (Bold)

(Sans-serif)

(Serif)

Fraunces - (Regular)

Fraunces - (Semi-Bold)

Fraunces - (Semi-Bold)

Graphik is the primary typeface. Text style and size is critical. Maintain minimum contrast ratios for foreground text and background colors for high readability and contrast.

Fraunces is the secondary typeface. Text style and size is critical. Maintain minimum contrast ratios for foreground text and background colors for high readability and contrast.

Bottom nav bar

Home

Sleep

Journal

Me